👉 The Elemental Planes form the perilous endgame sequence of GnollHack, a final gauntlet leading to ascension.
Location: Accessed via the staircase up on dungeon level 1 after obtaining the Amulet of Yendor. Consists of 5 levels.
After securing the Amulet of Yendor from Moloch's Sanctum and performing the invocation, players must ascend back up through the dungeon to level 1 and take the staircase up.
🪜 The Sequence
The player must traverse five distinct planes in strict order:
🪨 Plane of Earth
👉 A claustrophobic realm of solid rock where players must dig their way forward.
| Feature | Details |
|---|---|
| Environment | Teleportation is disabled, visibility is reduced, and digging down is impossible. |
| Layout | Several cavernous pockets separated by solid, diggable rock. Uses the Gnomish Mines tileset. |
| Exit | A magic portal randomly hidden within the solid rock, leading to the Plane of Air. |
Inhabitants and Items
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Notable Encounters:
- An Elvenking and a Minotaur.
- A Dwarf king equipped with a Dwarvish axe, Dwarvish helm, Dwarvish roundshield, Dwarvish mithril-coat, a Pick-axe, and a Scroll of magic mapping.
- Two Barbed devils, one carrying a Wand of digging and the other a Scroll of magic mapping.
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Common Monsters:
- Dominated by Earth elemental and Elder earth elemental.
- Also features Rock troll, Stone giant, Stone golem, Umbral hulk, Dust vortex, Pit viper, and scorpions.
💨 Plane of Air
👉 A vast, gravity-free expanse of clouds filled with fast-moving flying entities.
| Feature | Details |
|---|---|
| Environment | Teleportation is disabled, visibility is reduced, and digging down is impossible. There is no gravity, making levitation or flying mandatory. |
| Layout | An open expanse consisting entirely of clouds. The player arrives on the left side of the map. |
| Exit | A magic portal randomly placed on the right side of the map, leading to the Plane of Fire. |
Inhabitants
-
Monsters:
- Dominated by Air elemental and Elder air elemental.
- Also features Floating eye, Yellow light, Couatl, dragons, Jabberwock, Djinni, Fog cloud, Energy vortex, and Steam vortex.
🔥 Plane of Fire
👉 A searing, volcanic landscape with flowing lava lakes and hidden traps.
| Feature | Details |
|---|---|
| Environment | Teleportation is disabled, visibility is reduced, and digging down is impossible. |
| Layout | A wide-open space with numerous lava lakes and exactly 40 randomly placed fire traps. |
| Exit | A magic portal randomly placed anywhere on the map, leading to the Plane of Water. |
Inhabitants
-
Monsters:
- Dominated by Fire elemental and Elder fire elemental.
- Also features Red dragon, Balor, Fire giant, Barbed devil, Hell hound, Stone golem, Pit fiend, Pit viper, Salamander, Dust vortex, Fire vortex, and Steam vortex.
💧 Plane of Water
👉 A submerged ocean realm where players and sea creatures reside inside shifting air bubbles.
| Feature | Details |
|---|---|
| Environment | Teleportation is disabled, visibility is reduced, and digging down is impossible. |
| Layout | A fully submerged level filled with water. The player and monsters reside inside shifting air bubbles. Movement outside bubbles causes drowning unless the player has magical breathing. |
| Exit | A magic portal located in an air bubble on the right side of the level, leading to The Astral Plane. |
Inhabitants
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Monsters:
- Dominated by Water elemental and Elder water elemental.
- Also features Giant eel, Electric eel, Kraken, Shark, Piranha, and Jellyfish.
🌌 The Astral Plane
To win the game, you must find the high altar belonging to your god and offer the Amulet of Yendor.
| Feature | Details |
|---|---|
| Environment | Teleportation, magic mapping, digging, and passing through walls are completely disabled. Visibility is reduced. |
| Layout | Three lit courts containing High Altars (one Lawful, one Neutral, and one Chaotic). The alignments of the shrines are randomly shuffled every game. |
| Special Generation | There is a high chance for the bottom-center area to generate additional rooms containing extra angels and monsters. |
Inhabitants and Items
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Notable Encounters:
- The three Riders guard the shrine entrances (their locations are randomly shuffled): Death, Famine, and Pestilence.
- A guaranteed Magic chest spawns in the center area.
- Aligned priests and angels guard the courts and shrines.
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Common Monsters:
- Angels, liches, vampires, and dragons.